Config, "income factor". When lowering this parameter for more realistic wages, any hired drivers tend to lose money on each delivery! what value should be chosen for them to actually make money? i have tried values 0.1,0.2,0.3,0.4,and 0.5 and they all lose money, default value is 1.0 but is really unrealistic, Malc. Showing 1 - 4 of 4 comments.
Euro Truck Simulator 2. Employees returning empty. This is something of a grey area to me when I read guides, on the best approach to training them. I haven't found any clear info on this, so best I can do is common sense. Obviously the 'Long Distance' skill is important near the start to open up more jobs.
You can try this: 570 Drivers Limit. A Workshop Item for Euro Truck Simulator 2. By: KaRei. Increases the number of drivers to hire to 570. This mod is made as an expansion to AvMark's additional drivers mod, which already provides about 500 drivers to hire. #6. BAT HAWK May 23, 2020 @ 11:32am.
Reviewing a recent analysis of the profit logs from ten week's worth of saved games for 119 hired drivers, all of whom are level 30 or better and have at least 5 points in ADR, the best I can see is a driver with only five points in ADR who performed 14 ADR jobs out of 46 and the worst is a driver with all six points who managed just 1 ADR
Hi everyone. I've encountered the above-mentionned issue for the first time now and was somewhat confused. I've seen plenty of posts regarding drivers returning empty, and I totally get the reasoning behind that, even if it's frustrating cause it seems to happen more often than not. This time, however, one of my drivers was hauling cargo from my HQ to another city and lost money doing so. I
AI drivers do cost money. If you are using economy mods or if you changed the g_income factor, then they will do that. My drivers make negative income all the time but I have it set like that. My post are only thoughts and ideas. Don't assume it makes ATS. Poll: Choose Next 2 ATS States. ATS Flatbed.
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euro truck simulator 2 hired drivers profit