Also, Citadel and Castle (the prerequisites for Capitol) increase your general army's population anyway, so it is not that bad of an investment if you are worried about army strength. Plus it is an almost 100% guarantee protection against enemy players with weaker armies.
The first scenario is a medium map with 3 enemy factions. Mutare must survive until the end and she’s limited to level 10. As a starting bonus you can choose either the Pillar of Eyes, Quiet Eye of the Dragon or the 12 Harpy Hags. To get a quick start choose the 12 Harpy Hags. You start with a Dungeon town in the southeast corner of the map.
A largely undefended Inferno castle should be just on the other side of it. Keep heading east for a second Inferno castle in the northeast corner. From here gather reinforcements if you need to and head down south. The enemy heroes will have quite large armies as well so be careful. Take the remaining 3 towns as you sweep down south. This video is a Heroes 3 Castle walkthrough. It includes the entire week 1 Heroes 3 Castle gameplay as well as the break. If you've been looking for a Hero Level 2: stone gargoyles are average lvl 2 units, use them to block enemy shooters. obsidian gargoyles aren't a necessary upgrade, but are better shooter blockers. Level 3: stone golems are very tough and make good shooter guards, being resistant to magic damage. iron golems are not very necessary but are still worth having for acceptable speed Take the fort when you can, and rebuild it so you gain control of the buildings in the area. There is a staircase here, but you don't have to go up there yet. There is a Dwelling which you should flag too. Afterwards, clear the area and get back on the ocean. Head east to fight the Red player's armies and main town. x4dX3j. 102 394 216 291 400 286 11 230 172

heroes of might and magic 3 castle strategy